Programming language Types and Paradigms, Computer Programming Hierarchy, Flavors of Java, Java Designing Goal, JVM –The heart of Java , Java’s Magic Bytecode.
The Java Environment
Installing Java, Java Program Development , Java Source File Structure ,Compilation, Executions.
Basic Language Elements
Lexical Tokens, Identifiers, Keywords, Literals, Comments ,Primitive Datatypes, Operators Assignments.
Object Oriented Programming
Class Fundamentals , Object & Object reference , Object Life time & Garbage Collection, Creating and Operating Objects , Constructor & initialization code block, Access Control, Modifiers, methods Nested , Inner Class &Anonymous Classes ,Abstract Class & Interfaces Defining Methods, Argument Passing Mechanism , Method Overloading, Recursion, Dealing with Static Members, Finalize() Method, Native Method. Use of “this “ reference, Use of Modifiers with Classes & Methods, Design of Accessors and Mutator Methods Cloning Objects, shallow and deep cloning, Generic Class Types.
Extending Classes and Inheritance
Use and Benefits of Inheritance in OOP, Types of Inheritance in Java, Inheriting Data members and Methods , Role of Constructors in inheritance , Overriding Super Class Methods ,Use of “super” , Polymorphism in inheritance ,Type Compatibility and Conversion Implementing interfaces.
Organizing Classes and Interfaces in Packages , Package as Access Protection , Defining Package ,CLASSPATH Setting for Packages , Making JAR Files for Library Packages Import and Static Import Naming Convention For Packages.
The Idea behind Exception ,Exceptions & Errors ,Types of Exception ,Control Flow In Exceptions, JVM reaction to Exceptions ,Use of try, catch, finally, throw, throws in Exception Handling ,In-built and User Defined Exceptions, Checked and Un-Checked Exceptions.
Array & String
Defining an Array, Initializing & Accessing Array, Multi –Dimensional Array, Operation on String, Mutable & Immutable String, Using Collection Bases Loop for String, Tokenizing a String, Creating Strings using StringBuffer.
Understanding Threads , Needs of Multi-Threaded Programming ,Thread Life-Cycle, Thread Priorities ,Synchronizing Threads, Inter Communication of Threads ,Critical Factor in Thread –DeadLock.
A Collection of Useful Classes
Utility Methods for Arrays ,Observable and Observer Objects , Date & Times ,Using Scanner Regular Expression, Input/Output Operation in Java(java.io Package),Streams and the new I/O Capabilities ,Understanding Streams, The Classes for Input and Output, The Standard Streams, Working with File Object, File I/O Basics, Reading and Writing to Files, Buffer and Buffer Management, Read/Write Operations with File Channel, Serializing Objects.
Designing Graphical User Interfaces in Java, Components and Containers, Basics of Components, Using Containers, Layout Managers, AWT Components, Adding a Menu to Window, Extending GUI Features Using Swing Components, Java Utilities (java.util Package) The Collection Framework : Collections of Objects , Collection Types, Sets , Sequence, Map, Understanding Hashing, Use of ArrayList & Vector
Event-Driven Programming in Java, Event- Handling Process, Event- Handling Mechanism, The Delegation Model of Event Handling, Event Classes, Event Sources, Event Listeners, Adapter Classes as Helper Classes in Event Handling.